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Posts Tagged ‘PSP Emulators’

DaedalusX64 Team talk about Beta 3

With DaedalusX64 Beta 2 released, the developers have started to look at ways to yet again improve on the N64 Emulator. In DaedalusX64 Beta 3 they plan to do some major bug squishing, add a new GUI, some code clean up, add dynamic buffers based on ROM size and PSP type.

With Beta 2 successfully out [...]

DaedalusX64 Beta 2 Released!

The long await and much anticipated DaedalusX64 Beta 2 has been released. With a huge amount of improvements and enhancements from many PSP developers, including Chilly Willy, howard0su, Wally, and the original developer StrmnNrmn. Noticeable improvements with the Media Engine and built-in speed hack detection. Give it a try!
Source: DaedalusX64.com

Mario 64 runs pretty damn fine [...]

Second DaedalusX64 Beta 2 Video

Update 03/02/09 DaedalusX64 Beta 2 released!
Check out the latest DaedalusX64 Beta 2 video, as you can see its shaping up mighty fine. Very smooth looking compared to the first N64 emulators. This is a preview of revision 306 which is a debug build from the team’s subversion repository. Wally says the released date hasn’t been [...]

UO gpSP Kai 3.3 Easy Installer (GBA Emulator)

Seeing that many users have been having trouble installing PSP Emulators. I have decided to continue my Easy Installers (some may remember my hombrew and CFW easy installers). This is my first new release of many installers to come which will take the hassle out of installing emulators for users that have trouble.
Today’s easy installer [...]

Neo Geo MVS PSP Emulator with Cheat Support

Finally some new emulator PSP news… Davex has released his unofficial edited version of NJ’s Neo Geo MVS (SNK) arcade emulator. Davex has tweaked it a bit so that you can have cheat support without requiring a UNIBIOS. Davex puts it best:
Strictly speaking, since NJ added support to the Universal BIOS (UNIBIOS), MVSPSP has been [...]

DaedalusX64 Beta 2: Sneak Preview

The Daedalusx64 team have released a new video giving as a glimpse a much improved Daedalusx64 beta 2. As you can see is shaping up to be a very important release for the team. DaedalusX64 Beta 2 sports playable frame rates, that’s right no more 1fps. Many said it couldn’t be done. Just watch the [...]

FBA4PSP V12p2: FinalBurn Alpha Emulator

Good news for classic emulator fans. OopsWare has ported Final burn Alpha to the PSP. What is FBA4PSP?  It’s an emulator for PGM, Cave, CPS1/2/3, Seta, Sega, Konami on PSP. It emulates MC68000/Z80 based arcade games.
Source: sourceforge

DaedalusX64 Public Beta 1

Daedalus is back from the dead, in the form of Daedalusx64 – taken over by various PSP dev’s after the disappearance of StrmnNrmn (Presumed MIA). Chilly Willy, Hlide, Wally, Howard0su and Kreationz have been working together on DaedalusX64 Public Beta 1. This release features many bug fixes over StrmnNrmn’s work and some speed improvements through [...]

Atari 7800 Emulator PSP7800 v1.2.0 Released

Zx-81 has updated his Atari 7800 emulator PSP7800, now with an over all speed improvement, new render modes making this the best 7800 emulator around.

PSP Ultima VII Emulator – ExultPSP v2.2

I never knew there was a Ultima Emulator for PSP, Not that I was much a fan of it. But here we have it, PSP Developer Phantom Fighter released an update to ExultPSP – Version 2.2 now adds PSP Slim support, support for the sequel Serpent Isle and TV out. Now that should make some [...]

Sega Dreamcast Emulator in the works

Good news for those Sega Emulator fans out there, looks like you’ll soon be able to add the Sega Dreamcast to the collection. nullDC is the SEGA Dreamcast emulator for the PSP and is being worked on by drkIIRaziel. While its still under development with no set release date as such, its looking promising. Just [...]

PSP2600: Atari 2600 emulator for PSP v1.1.4

Keeping with his updates Zx-81 has updated PSP2600, the Atari 2600 Emulator for PSP. This version is a port of the PSP of the version v2.2 of Stella. It’s based on the work of Aenea who was the first to port Stella to PSP.

What’s new in this version ?
- A thumbnail image is now displayed [...]

Amstrad CPC

Amstrad CPC PSP emulator by Zx-81 – PSPCAP32 – The Amstrad CPC Emulator. Changes include new IRDA joystick support with new setting options for this. This emulator faithfully emulates the CPC464, CPC664, and CPC6128 models.
What’s new in version 1.5.1 :
- IRDA Joystick box support
- Add “IRDA joystick” device support for both
DB9 Joystick and Atari Paddle
- [...]

PSPVE v1.0.2 Released

PSP Homebrew developer Zx-81 has released an update to PSPVE, which is an emulator of the old Vectrex console (1982!). The emulator code was originally coded by Valavan Manohararajah.
PSP-VE is a port on PSP of one latest version of VecX.
What’s new then ?
- Major speed improvements :
+ 6809 emulation
+ vector rendering
+ remove vector cash (buggy [...]

PSP emulator finally started

A certain person that goes by the name Actarus has decided to start the immense job of coding a PSP emulator. The project just started so what is released is not exactly usable… YET! Release is at 1.0.0.0 (cesus jhrist he likes adding dots) and you can download it to see how it’s working.
Also, he [...]

Daedalus R14 Beta Released

The waiting is over for a shot at Daedalus R14 as PSP Homebrew developer Wally has released a beta build of Daedalus R14 (based of Strmnnrmn’s latest source code). If haven’t a clue and don’t know what this is – Daedalus is a promising N64 / Nintendo 64 emulator for the PSP. This release is [...]

PSP MO5 Emulator

For those who havnt heard of DCMO5, it is one of the best emulator of the Thomson MO5 home computer running on many systems such as MacOS, Windows, and Unix. It has been written by Daniel Coulom.
Whats new:
- Major speed improvements, now full speed with 50 fps even at 133Mhz !
- Bug fix in file [...]

PicoDrive 1.40b

Sega CD and MegaDrive / Genesis fans will be happy to hear that Notaz has updated PicoDrive again. This released is a bug fix release, so don’t expect to see any speed improvements (Yet)

PicoDrive v1.40b changes:

Fixed sprite masking code. Thanks to Lordus for explaining how it works.
Added “disable sprite limit” option.
Added black level adjustment to [...]

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