Posted July 17th, 2008 by PSP-Fan

Homebrew developer Notaz has released PicoDrive v1.51. This is a bug fix release of his MegaDrive / Genesis and Sega CD emulator for the PSP.
Changelog:
* Improved bin_to_cso_mp3 tool, it should no longer complain about missing lame.exe even if it’s in working dir.
* Fixed a regression from 1.50, which caused slowdowns in Final Fight.
* Fixed some regressions from 1.50 related to sprite limit and palette handling (caused graphical glitches in some games).
* Added ABC turbo actions to key config.
* Some other minor adjustments.

(PicoDrive v1.51 Sega CD / Genesis Emulator - 768.1 KiB - 5,194 Hits)
Posted April 7th, 2008 by PSP-Fan

Sega CD and MegaDrive / Genesis fans will be happy to hear that Notaz has updated PicoDrive again. This released is a bug fix release, so don’t expect to see any speed improvements (Yet)

PicoDrive v1.40b changes:
- Fixed sprite masking code. Thanks to Lordus for explaining how it works.
- Added “disable sprite limit” option.
- Added black level adjustment to display options.
- Changed reset to act as ’soft’ reset.
- Added detection for Puggsy (it doesn’t really have sram).
- Some small timing adjustments.
- Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing. No recompiler for PSP version though.
- Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
- Fixed a bug where some key combos didn’t work as expected.
- Adjusted fast renderer to work with more games, including VR.
- Fixed a problem where SegaCD RAM cart data was getting lost on reset.
- PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
Source: dcemu

(PicoDrive 1.40b - 727.5 KiB - 4,240 Hits)