The waiting is over for a shot at Daedalus R14 as PSP Homebrew developer Wally has released a beta build of Daedalus R14 (based of Strmnnrmn’s latest source code). If haven’t a clue and don’t know what this is - Daedalus is a promising N64 / Nintendo 64 emulator for the PSP. This release is now using the PSP’s Media Engine for enhanced audio processing and emulation speed increases. Daedalus R14 Beta also features new display icons.
Wally has noted that If a debug menu pops up while running a ROM image. Just press the PSP’s square button to close it.
(Daedalus R14 Beta - 2.1 MiB - 27,692 Hits)
StrmnNrmn has posted an update on his progress on Daedalus R14, according to the homebrew developer things are going well on his work implementing the media engine to handle the N64 audio emulation.
The Media Engine work has been going well. The job manager I talked about last week is now fairly functional and handles executing the audio upsampling code in 3 different modes: synchronously, asynchronously on the main processor, and asynchronously on the ME
StrmnNrmn has commented that he has implemented use of BenHur’s intraFont library, using default PSP Fonts which come out a lot smoother looking. (As you can see from the above screenshot) The Progress made so far is great, keep up the good work StrmnNrmn!
Source: StrmnNrmn developer blog
Update 26/05/08 - Daedalus R14 Beta has been released by Wally !!
Get it here -> Daedalus R14
Daedalus R14 Plans
StrmnNrmn has outlined his plans for Daedalus R14. In the next release StrmnNrmn has plans to look at the N64’s Emulators performance and where it can be improved. Mainly looking into implementing audio on the PSP’s Media Engine. Which apparently will improve the frame rate somewhat as in has minimal inpact on the fps. As processing the audio in Daedalus R13 takes a big hit on the emulation frame rates. Also planned is thumbnail support on the save state feature that was implemented in the recently released Daedalus R13.
All and all its shaping up to be good if he can pull it off, which I’m positive he can. Read the full post over at StrmnNrmn’s Retro Console Developer Blog.