Rumor: PSP2 GPU to be a quad core beast?

PSP2 to feature a new type of Quad core GPU?
Another rumor has surfaced again in regards to the PSP’s successor the PSP2. Eurogamer.es has reported from undisclosed insider sources that the PSP2, Sony is apparently working on will feature the newest PowerVR tech GPU. Some type of powered Quad core GPU. Which by the sounds of it would turn the PSP2 into a hand-held gaming beast. Single core version of PowerVR GPU’s have been proven to run Quake 3 Arena at 30fps. So you can image what a low powered quad core GPU could so for Sony’s next hand-held?
Remember it is just all rumors at this stage. Just like the sliding screen PSP-4000 was that turned out to be the PSP GO….
The chip itself appears to be very close indeed to the enhanced GPU experts say resides within the iPhone 3GS, providing a generational leap in performance over older PowerVR MBX processors found in the previous models. The same technology is also found in select netbooks such as the Dell Mini 12, as part of the new low power Poulsbo chipset. The single core version of the chip has been demonstrated at CES running Quake 3 Arena at 30FPS.
The obvious difference of course is that the SGX543MP is a multicore processor, available with anything up to 16 cores on tap. According to the original report, PSP2 opts for a quad configuration offering notional specs of 133 million polygons per second, and 4Gpixels/sec fillrate, assuming that Hydra operates at the chip’s low-end of 200MHz (higher speed variants are also available, presumably for desktop use). While specs like this are always subject to interpretation, these figures are a ballpark match for the original Xbox. However, PowerVR’s tech includes tile-based deferred rendering, which should provide a nice performance boost.
Also of interest is the fact that Imagination Technologies itself describes the chip as a GP-GPU, meaning it has the ability to operate as both CPU and graphics processor in one handy package, similar to projects being worked on by Intel and AMD. It may well be that PSP2 will centralise all of its processing into a single chip, thus saving power and providing other efficiency savings from a programming perspective (lightning fast interaction between game logic and graphics, for example).
Source: Eurogamer.net