[Release] PSP Mario – The New Worlds v0.03
Dan369 is back and has dropped by our forums with his brand new version of PSP Mario The new Worlds. Packed with plenty of changes including, the addition of red Koopa, invincible blocks, an improved A.I., new levels, plus he’s reverted it back to a classic old school 8bit Mario styled graphics. The lengthy changelog is below. Oh and the game runs much smoother than the remotejoy recorded video above.
PSP Mario – The New Worlds v0.03:
• Finished off the red koopa a.i
• Finished off the stand alone coins
• Improved the A.i code and lagging with hitting shells
• Added in Background Music for Overworld both the hurry version and general version
• Improved the animation code by using timers instead of counter based (still dislike the timer module hugely though)
• Added in Invisible blocks (YAY!)
• Completely changed the movement and jumping to a more progressive form rather than static by this i mean you can build up speed and loss speed by moving/not moving, same goes for jumping, the longer you hold X the higher you jump compared to just tapping it.
• Added in Clipping logic on blocks where if you barely clipped a block you’d be placed to the side in which you hit it rather than actually hitting it. (Used in the brick blocks, ? Mark blocks and Invisible blocks )
• Added 2 more levels, the first is very big at 650×17 (more than double the original) the seconded is 350×17 (i think, can’t remember but it’s around their)
• Added in death animations for both koopas (green & red) & for goombas when hit by shell.
• Changed the positioning of the HUD to fill the screen more and added a few improvements to make it look more like the original for example, the score is now 0000000 instead of just the 0 like the old version
• Have a “OK” menu now which shouldn’t confuse anyone on which character to pick still the GFX isn’t great also a loading screen is now present takes 3 seconds to load everything
• Reverted to using the classic old school 8bit Mario graphics, fit in a lot better with the game now and less hassle for me seeing as the custom sprites i used weren’t exactly to scale.
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