PC PSP Emulator: JPCSP v0.3 Revision 1280

PC PSP Emulator: JPCSP v0.3 Revision 1280
The updates just keep on rolling out for JPCSP. Now their up to update revision 1280, more tweaks, bugfixes and speed hacks have been applied. If your into a bit of the old actual PSP Emulation on your PC then this is the only option you have.
JPCSP v0.3 Revision 1271-1280 Changelog:
Rev 1280: Implemented fake sceKernelPollMbx() (for “Phantasy Star Portable”).
Rev1277: Fixed ISO file reading: some files were missing in large directories. This should fix some games displaying “umd file not found”.
Rev1276: Basic implementation of sceKernelSuspendDispatchThread and
sceKernelResumeDispatchThread
Rev1275: Restart the list processing after a SIGNAL without callback
Rev1274: sceKernelSleepThread / sceKernelWakeupThread: implemented wakeupCount
Rev1273: fixes in TRXKICK – do not reset baseOffset after RET command – more robustness in VideoEngine when processing errors (abort list display when displaying more than 5 errors) – pspdisplay: reload new GE after storing previous GE to memory
Rev1272: sceKernelReferThreadStatus: fill waitId with ID of waiting object
Rev1271: Fix for small swizzled images (e.g. texture_height==1). Do not display “unknown video command 0xff” just after a PRIM command.
Source: JPCSP
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