PC PSP Emulator: JPCSP v0.3 Revision 1246

PC PSP Emulator: JPCSP v0.3 Revision 1246
The PC PSP Emulator JPCSP has had a few revisions as of late, many improvements all round. In both visual quality and speed. Worth checking this latest build if you follow JPCSP.And also new users that what to try some PSP Emulation on their PC.
JPCSP v0.3 Revision 1246 Changelog:
Rev1246: First draft of GE viewport interpretation. Not yet fully functional: this feature has to be enabled in VideoEngine.useViewport to not break current games. Code review is welcome!
Rev1245: Allow the configuration of the normal values in 3D Studio.
Rev1244: Fixed lighting for directional light (no spot exponent and cutoff).
Rev1243: Add more randomness to Texture hashCode for TextureCache (was causing problems when switching textures in 3D Studio)
Rev1242: Lighting was not always completely disabled in 2D (spotted by tests of BlackDaemon using 3D Studio)
Rev1241: Refactoring of sceKernelLoadModuleByID with sceKernelLoadModule: also allows loading of HLE modules.
Rev1240: Reorganized hardware information(currently Battery and MemoryStick) in own classes. Implemented Battery Drain (reduces Battery power by 1% every 3 minutes).
Rev1239: Fixed GE Context saving problem introduced in r1236
Rev1238: 2D mode is not affected by FOG. Reverted r1236 changes from CLEAR command for colorα mask.
Rev1237: Added tests for PMSKC/PMSKA in 3D Studio.
Source: Jpcsp.org
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