N64 Emulator: DaedalusX64 Alpha Revision 551
Tuesday, August 3rd, 2010

DaedalusX64 Alpha Revision 551.
The DaedalusX64 Team is hard at work, releasing minor updates quite frequently these days. The latest changes can be read below, in the changelog.
DaedalusX64 Alpha Revision 551 changelog:
r551
[!] Removed Batman hack (no longer needed) [+] Added a hack to fix 1/2 sky glitch in Road Rash [+] Implemented a fix to get rid of Z-Fighting (Zelda's paths, Mario 64's shades and other games etc are fixed) [!] Only update blender when needed, also simplified InitBlenderMode. [!] Made IsNaN exceptions debug only, also simplified conditions for IsNaN (props Corn for idea) [!] Enabled "Simulate Double Disable" for Tom and Jerry in Fists of Furry (in-game graphics are displayed correctly now)r550
[+] added more gu_patches using VFPU for a small speed upr549
[~] Minor clean up [!] Fixed Last Legion ucode table [!] Corrected a couple of regressions [+] Removed generic function used for several COP1 inst, now we use specific conditionals for each inst (small speed up)
Source: DaedalusX64 @ SourceForge.net
(DaedalusX64 Alpha Revision 571 (32 bit) - 1.7 MiB - 21,971 Hits)
