N64 Emulator: DaedalusX64 Alpha Revision 502

DaedalusX64 Alpha Revision 500
Now over 500 revisions, Froggyman has posted the latest and greatest revision of DaedalusX64, the Nintendo 64 emulator for PSP. Plenty of changes as you can see from the below changelogs. Code clean ups and new functions implemented. Golden Eye should now be working again just fine.
DaedalusX64 Alpha Revision 497 – 502 changelog
Revision 502
[~] Forgot this..
Revision 501 – Directory Listing
Modified Tue May 25 06:00:27 2010 UTC (27 hours, 23 minutes ago) by Salvy6735[+] Made ucode selector more robust and efficient, now Last Legion, SOTE etc works again
[!] Improve usability to block un handled games, so far only 3 games are blocked.
[+] Added ucode table for Perfect Dark( borrowed from Glide )Revision 500
To celebrate our 500th revision
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[+] Implemented DLParser_GBI2_Conker(tri cmd), RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
[+] Implemented several blendmodes for Conker ( Thnx Wally )
[+] Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes transparency issues on conker’s model)
[+] Added ucode table for Conker (borrowed from Glide Napalm)
[+] Added a hack to correct Conker’s shadow.
[!] Disabled dynamic loop opt on Conker BFD, Hot Wheels Turbo Racing, and Cruis’n ExoticaNote : Golden Eye should be working again/
Revision 499
[~] Made static asserts debug only
[!] Is possible now to exit from debug build(thx King Pepper for reporting)
[!] Change exit button on release mode to home.Revision 498
[~] Started cleaning Readme file
[!] Updated Roms.ini with 99% of [!] Roms (Wetrix and down aren’t included as I didn’t have these)
[+] Added Blendmodes to navigate Extreme GX2 menus.Revision 497
[~] Removed a couple of functions which now are redundant
[~] Reverted a couple of changes which weren’t meant to be committed.
Source: DaedalusX64
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