N64 Emulator: DaedalusX64 Alpha Revision 492

DaedalusX64 Alpha Revision 492
Another weekly update from Froggyman as the Nintendo 64 emulator for PSP gets another round of updates. Revision 492 includes more tweaks and fixes. If you haven’t checked out DaedalusX64 for a while its worth another look. Changelog is below.
DaedalusX64 Alpha Revision 492 changelog:
Rev 492
- Added blendmode for Kokiri Sword Blade – Zelda OOT, and improved blendmode for Mario 64′s 3D head
- Refactor MemoryUpdateMI
- Tidy MemoryUpdateDP (removed unnecessary interrupts)
- Delegate VIScales
- A couple of minor changesRev 491
- Move RSP logic out of CPU coreRev 490
- Move VideoMemory and Graphics Context Initialise into system.cpp
- Make doublelist private to PSP, which is not needed for other platform.
- Avoid strdup, use static array instead.
- Cleanup the interface of PSP render
Source: DaedalusX64
