N64 Emulator: DaedalusX64 Alpha Revision 489

DaedalusX64 Alpha Revision 489
Froggyman, still at it has posted another new build for us all. Revision 489 includes more tweaks, fixes and we’re all for it. Keep it up! The changelog below lists all of the bug fixes and tweaks.
DaedalusX64 Alpha Revision 489 changelog:
Rev 489:
- Fixed a nasty bug in our kernelbuttonsPRX, that was causing to limit our frame rate.
- Set framelimiter disabled by default, (most games doesn’t need it yet)
- WIP to ignore COP2.Rev 488
- Memory Access OptimizationRev 487
- Enabled “Disable N64 FP Usage Check” for : Indy Racing 2000, Gex 3, Fighter’s Destiny 2, ECW Hardcore Revolution, Dr. Mario 64, Carmageddon 64, WWF Attitude, Kirby 64, and California Speed.
- Corrected regression from 467that broke Scooby-Doo
- A couple of minor changesRev 486
- Fixed Mario Party’s draft mini game not working with simulate doubles
- Fixed Buck Bumble not working with simulate doubles
- Bring back Simulate Doubles to emulator (Small speed up)
- Cleaned up Advance options, made debug only options not suitable for release, also added a new option “Disable N64 FP Usage Check”
- Added compatibility info for all games in roms.ini (thnx bdacanay)
Source: DaedalusX64
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