N64 Emulator: DaedalusX64 Alpha Revision 485 *Updated*

DaedalusX64 Alpha Revision 484
Update: Revision 485 released.
The usual weekly DaedalusX64 alpha build has been post by froggyman over at the DaedalusX64 forums, this update to the Nintendo 64 emulator features some code cleans ups that should result in speed increases. If your an avid Nintendo 64 fan then this is a must for your PSP. Keeping up to date will insure your running at the fastest speed possible with all the bugfixes etc. Changelog is below for your info.
DaedalusX64 Alpha Revision 485 changelog:
Rev 485
[!] Rewrote R4300_SetSR ( Tom and Jerry, Extreme-G XG2, Powerpuff Girls and other games boot now !)
[!] Fixed misaligned in C0_SR ( Fixes camara to be zoomed in too far in Wayne Gretzky’s 3D Hockey ’98)
[~] Got rid off all CHECK_R0s in our R400 core….phhheww
[+] kernelbuttons.prx is built in proper location (froggyman)
[!] Updated debug pif tools, it compiles now against Dx64 source, also define was moved to config file for easy usage.
[~] Small code clean up..Rev 484:
- Reverted changes NativeTexturePSP from last commit(cause several games to crash)
- Added (user-mode) kernel buttons library
- Implemented early support to hook pause menu to home button to emulator
-Disabled Callbacks. Note : To exit the emulator you must press SELECT in romselectorRev 483:
- Another small clean upRev 482:
- Another big code clean up
- Added a check to block unsupported firmwares
Source: DaedalusX64
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