N64 Emulator: DaedalusX64 Alpha Revision 477

DaedalusX64 Alpha Revision 475
Froggyman, beta tester from the DaedalusX64 team. Has recently posted another unofficial alpha build of DaedalusX64 Nintendo 64 emulator. This build has the usual improvements and tweaks. Notable tweak,is the sky is now rendered in GoldenEye (One of my favourite N64 games btw) Keep up the good work Team DaedalusX64!
DaedalusX64 Alpha Revision 477 changelog
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck’s text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn’t break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)
Source: Unofficial DaedalusX64 Alpha Revision release thread

Pingback: Some questions on a PSP-1000 - PSP Slim Hacks - PSP Forums