N64 Emulator: DaedalusX64 Alpha Revision 459

DaedalusX64 Alpha Revision 450
The DaedalusX64 crew are still busy at it, working hard to bring us the best N64 emulation out there for our PSP’s. Now up to revision 459, a few more tweaks and improvements in-store for us. Many titles are playable, Mario 64 being one of the best examples…
DaedalusX64 Alpha Revision 459 changelog:
Rev457:
- Removed Disable Culling Hack – No longer needed, Fixes 445 Regression
Note: CullDL disabled completely as it needs .Rej uCode detection implemented
- Removed legacy code from MoveMem (
- Properly transfer palletes to Video Memory after loading texture – Fixes annoying spots
- Add Forced Filtering, can be changed on Global Settings
- Fixed regression introduced in Revision 449Rev458:
- Corrected regression from 457 which caused several games to crash.Rev459:
- Cleaned up prior commit
- Removed excess logic when entering the Dynarec
Source: DaedalusX64
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