
DaedalusX64 Alpha Revision 450
*Update 4th Jan 2010* DaedalusX64 Alpha Revision 450 is now out, just updated today.
DaedalusX64 Alpha has been updated once again. Improvements include a new hack to use Flushtris to write Zbuffer, which makes Pilot Wings 64 now playable.
DaedalusX64 Alpha Revision 450 changelog:
[*] Removed empty folders left from previous commit
[!] better description for our Advanced Options
[~] Added Europe version of Paper Mario and also enabled hack for Pilot Wings 64 in roms.iniRevision 449
This is a huge commit and likely to have a few regressions.
[-] Removed all non-PSP platform related code
[~] Quieted some compiler warnings
[-] Removed some uneeded/uncalled functions
[-] Removed some un-needed checks in the CPU emulation (Small speed-up)
[-] Improved a cache routine (Small speed up, slightly less choppy sound)
[!] Chenged how VI are handled a bit (removes unneeded excess VI CPU Events)
DaedalusX64 Alpha Revision 448 changelog:
[!] Cleaned up AdvancedOptionsScreen.cpp, several overabundant code was removed.
[+] Added a hack to use Flushtris to write Zbuffer (Pilot Wings 64 should be playable now..)
[~] Couple of changes done on DLParser_SetCImg
Source: DaedalusX64
Tags: DaedalusX64, nintendo 64, PSP Emulator, PSP Emulators
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January 2, 2010 at 11:26 am
I am still waiting till it can play Zelda O.O.T Without any lag.
January 4, 2010 at 7:56 am
well its gonna have a little lag. even the NDS emulator for PC has lag and it still fun to play
January 6, 2010 at 8:10 am
What does NDS emu’s have to to with OoT or this program Vin??? That Emu has a totally different way of working seeing how its not a PSP based emu its for windows, and wth OoT isnt even on DS so your waaaaaay offtopic bro
I agree Logic i have to play it on Project64 atm but really wanna play that and Smash Bros on my psp
January 6, 2010 at 2:44 pm
same here, bro. i really wanna play smash bros. on psp.
and btw, it’s a thread. ANYTHING can be the topic.
January 9, 2010 at 12:35 am
“What does NDS emu’s have to to with OoT or this program Vin??? That Emu has a totally different way of working seeing how its not a PSP based emu its for windows, and wth OoT isnt even on DS so your waaaaaay offtopic bro
I agree Logic i have to play it on Project64 atm but really wanna play that and Smash Bros on my psp”
He was just giving an example of the stability comparison you moron.
January 9, 2010 at 5:51 am
comparison of two totally different programs for two totally different systems how is that in anyway a useful comparison or in anyway relevant to this program.
January 2, 2010 at 1:17 pm
plz do somethine for psp3000 ver 5.50 thankss
January 2, 2010 at 2:54 pm
what does that have to do with this?
January 4, 2010 at 5:13 am
what the?! is the a ver 5.50 in PSP 3000?!
January 2, 2010 at 2:54 pm
im still waiting for paper mario to be able to run smoothly.
January 2, 2010 at 4:33 pm
same, I love that game lol
January 2, 2010 at 7:31 pm
me2
January 5, 2010 at 3:37 pm
played it, and i got to the castle 5 stars before i couldn’t take the lag…
makes me wonder when this emu will become successful.
January 3, 2010 at 8:37 am
Thanks and keep up the good work
January 3, 2010 at 10:15 am
thanks for the update !!
keep em coming
January 3, 2010 at 11:25 am
ausm
January 4, 2010 at 4:03 am
hey, can u guys tell me som gud games wich i’l runn in dis without ani lags.basically,i want 2 know games 2 play in dis.
January 4, 2010 at 3:00 pm
super mario 64 and mario kart tends to lag not much, star fox no volume
January 3, 2010 at 7:06 pm
I’ll wait untill revision 1000 and hopefully by the time it gets to that version evrything is runing fast and smooth.
January 5, 2010 at 3:39 pm
lol, it will be 2015 before this emu will be stable, but still a great work in progress! i use it for mario kart on psp…
January 3, 2010 at 9:07 pm
Fun fun fun
January 3, 2010 at 11:33 pm
DaedalusX64 Alpha Revision 450 is out by they way.
Here’s the link: http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
January 4, 2010 at 7:18 am
Updated, thanks for the heads up Mr Paramore
January 4, 2010 at 12:54 am
revision 450 is up http://www.emuwiki.com/images/DaedalusX64AlphaRev450NoPreviews.zip Changes are as follows-[-] Removed all non-PSP platform related code[~] Quieted some compiler warnings[-] Removed some uneeded/uncalled functions[-] Removed some un-needed checks in the CPU emulation (Small speed-up)[-] Improved a cache routine (Small speed up, slightly less choppy sound)[!] Chenged how VI are handled a bit (removes unneeded excess VI CPU Events) [*] Removed empty folders left from previous commit[!] better description for our Advanced Options[~] Added Europe version of Paper Mario and also enabled hack for Pilot Wings 64 in roms.ini Looks like we got a couple of “speed ups” and slightly better sound!!
January 4, 2010 at 1:35 pm
No problem PSPFan.
January 4, 2010 at 7:50 pm
I’m waiting for them to improve the speed so I can play Golden Eye 007. That is the classic back in the days!!
January 5, 2010 at 12:52 am
sorry for being noob.. can anyone tell me what exactly format of games i can play with this emulator??
(for example snes? what console.?? gb??) help me please…
January 5, 2010 at 5:16 am
nintendo 64
January 5, 2010 at 8:14 pm
thanks a lot…
January 5, 2010 at 7:01 am
lol nintendo 64.
January 5, 2010 at 12:15 pm
I’m getting corrupt data, what’s going on?
January 5, 2010 at 2:14 pm
need CFW noob
January 5, 2010 at 3:40 pm
did you know it’s your job to help the noobs?
January 5, 2010 at 3:42 pm
FriiGamer, download skyline’s 5.50 installer if your firmware is under 5.03 and follow the instructions to get custom firmware, if you don’t have a psp 3000 that is…
January 5, 2010 at 4:15 pm
well, this is weird… i have corrupted data too.
and i HAVE cfw. guess it’s just a broken release. i’m gonna stick with 449.
January 5, 2010 at 5:38 pm
lol i have cfw >.< just like darktech.
January 7, 2010 at 5:04 am
try recopy the file to your ms. or use checkdisk utility to verify corrupted file on your ms.
January 5, 2010 at 4:23 pm
i have tried under 450 and they’re all corrupted too. is there something i missed?
January 5, 2010 at 6:18 pm
I’m using CFW 5.00 M33-4 and I’m getting corrupted data too. Do I need a certain CFW for this to work?
January 6, 2010 at 2:37 pm
you should update to m33-6 for greatest stability.
and apparently, all of us have this problem.
January 5, 2010 at 9:40 pm
probably, try using 500m333-6
January 6, 2010 at 2:36 pm
*5.00 m33-6
oh, and i use both GEN and m33, so i’ll test on both firmwares.
January 12, 2010 at 12:31 am
I’m using GEN-D Final version firmware, can I get Daedalus rev450 running on my psp? Or do I have to downgrade?
January 12, 2010 at 6:33 pm
doesn’t matter, as long as the folder is renamed to DaedalusX64.
January 5, 2010 at 9:42 pm
nothing has changed in gameplay still working so slowwwwwwww.
January 6, 2010 at 5:37 am
but pilot wings 64 runs well, right?
January 7, 2010 at 4:55 am
You will notice the difference if you played those n64 games on original console.
January 6, 2010 at 1:55 am
doeseng work 4 me…
January 6, 2010 at 4:14 am
can anyone teach me how to install this?? thanks..
January 7, 2010 at 4:59 am
put the extracted file on a folder. then copy the folder to mso/:psp/game
January 7, 2010 at 6:01 am
yup.. thats what i did.. but it say Corrupted Data.. im 5.03 gen-c full
January 6, 2010 at 2:40 pm
maybe i missed a changelog that said”removed compatibility for m33.” because this only works on GEN.
January 6, 2010 at 3:21 pm
boy i feel stupid.
everyone who has my problem, try renaming the folder…oh so dumb…
January 12, 2010 at 12:33 am
What do you mean?
January 11, 2010 at 2:07 am
I noticed 450 makes calling up the main menu spawn faster in-game.
January 12, 2010 at 12:34 am
Hey everyone, just updated my psp 2000 to Custom Firmware GEN-D FINAL and I’m getting corrupt messages, what the heck do I do to get Daedalus rev450 working on my psp?
January 12, 2010 at 6:32 pm
as i said before, everyone who gets corrupt data, rename the folder to:”DaedalusX64″.
it worked for me.
January 13, 2010 at 5:26 pm
DaedalusX64 Revision 452 is out
Here is the link: http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
January 14, 2010 at 5:23 pm
Thanks, but its not worth me posting this one. Two very minor updates:
Revision 452
Allows savestate deletion
Revision 451 – Directory Listing
Apply the stick deadzone set in the preferences in the ROM selection menu.
January 20, 2010 at 3:00 pm
Thanks awesome emulator.