
DaedalusX64 Alpha Revision 441
Team DaedalusX64 have posted a new DaedalusX64 alpha revision build, which has now jumped up to #441. This build features more tweaks and improvements as noted in the changelog below. Some games that didn’t work in the previous build, might work now with this version (MK4 and Banjo Kazooie)
DaedalusX64 Alpha Revision 441 Changelog:
Rev441:
- Temporary fix for Banjo Kazooie freezing during the intro.
Rev440:
- Forgot to commit changes on gspMacros.cpp
Rev439:
- Removed horrible typo on roms.ini
- Finished merging improvements and fixes on roms.ini
- We shouldn’t cull front (Mortal Kombat 4 is playable now)
Rev438:
- Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
- Moved FiddledVtxDKR to PSPrender.h
- Various changes to roms.ini
- Removed mpRender hack and just use PSPRenderer::Get() directly.
Rev437:
- Added vfpu math
Source: DaedalusX64.com
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November 4, 2009 at 12:32 pm
first!
November 4, 2009 at 3:23 pm
You don’t care about the news, we don’t care about you.
November 5, 2009 at 3:54 pm
that’s agreeable
November 10, 2009 at 2:21 am
to Volt7x….thats like a millionth comment from you…..are u on this website 24/7 or something?….give the psp a little rest would ya
November 4, 2009 at 12:56 pm
keep em coming till we get to the final one that plays every game.
good work guys
November 4, 2009 at 3:24 pm
But…is it possible? Only time will tell…
November 5, 2009 at 3:54 pm
i personally don’t think so
November 4, 2009 at 1:41 pm
Is this N64 able to fully play any one game yet?
November 4, 2009 at 3:02 pm
Mario 64, but with no sound. Mario kart 64 works good too.
November 4, 2009 at 3:05 pm
Donkey Kong 64: ( Kiosk, and the 2 other versions( zip and the one that looks like a installer package) still does not work.It seems like it starts out with the video low (half of screen missing at the bottom).
. However, Asynch seems to work a bit better when in worlds yet choppy still. . When outside the Castle, sound is flawless.
Black screen for MK Trilogy.
Mario 64 seems a hell of a lot better and the audio is almost perfect for both Asynch and Synch
Starfox 64 run best with no sound
Crusin’ Games: USA(not working), World( use with no sound), Exotica( not working)
MK4: Works (sluggish and sound extreamly choppy). When changing the controller layout, Emu restarts.
Mario Kart 64: works. Sound still choppy.
NFL Blitz 2000: Starts out ok. But when demo game starts, game freezes right when kickoff starts. When actual play, game freezes at matchup screen
Bust-A-Move Games: ‘99 locks up when starting game and gives black screen. BAM 2:AE works good.
PSP 2000, 5.50 GEN-D2, running on a PhotoFast CR-5400 Micro SDHC to MS Pro Duo Dual Slot Adapter with 2x 8GB Cards.
November 4, 2009 at 4:38 pm
I’ve tried Majora’s Mask With frameskip set to 2 and audio set to Async it runs very well, but still choppy. A definite improvment over past versions, but I still can’t make it to the town. (it crashed when I opened the first chest)
Ocarina of Time is similar but a little smoother. (remember to disable HLE to get the menu to work on both games)
Basically most games run the same as the previous release but you can now have the audio enabled and get the same FPS.
November 4, 2009 at 6:44 pm
I like how fast these improvements are being made. but it Still has a looong way to go however.
November 5, 2009 at 1:18 am
So far I’ve ‘played’ Golden Eye, very slow and frequent crashing, but better than last time. Mario 64 runs really well with sound, odd crashes. Starcraft 64 still a no go.
November 5, 2009 at 2:35 am
Asynch and Synch, wats the actual diffrences?
November 5, 2009 at 3:54 am
[...] Read more here: N64 Emulator: DaedalusX64 Alpha Revision 441, PSP Hacks – PSP Slim … [...]
November 5, 2009 at 6:50 am
I will w8 for it to reach Revision 500 =)
November 5, 2009 at 9:14 am
does paper mario run well on this?
November 5, 2009 at 5:44 pm
I would say nothing is really truly playable yet, in a practical sense. It’s still in its alpha/proof-of-concept stage.
Mario 64 is ALMOST playable, with certain areas holding an almost respectable framerate… but this needs more work and will take a lot of optimizing. However, it can certainly be done. Remember when UltraHLE came out in 1999? People were floored that a N64 emulator was possible, at a time when the console was still in its prime on the market… and I was running that on, coincidentally, a 333Mhz processor at the time. Of course it needed help from a 3dfx enabled GPU, but it does tend to make me believe that this PSP emulator should be able to run full speed one day.
November 6, 2009 at 3:28 pm
That’s logical. Maybe one day…
November 6, 2009 at 7:19 pm
daedalus, your mission is to get ocarina of time and majoras mask playable. god speed….
November 7, 2009 at 5:38 am
Errors on the site! :S
November 8, 2009 at 9:40 am
Seriosuly these revisions need to stop
i mean like only 1-3 games are playable but still with problems
soo why so many revisions if u can get more than 3 games to work???
just do something that the speed is max
and atleast 100 games are playable otherwise dont do much releases
and n64 seriously its an old console with like lessrer 33mhz so how can u not make it possbile ( i kno its ard and i cant do it but still ) soooo many revisions and barly any breathroughs
i doubt u can ever do everythink mite aswell wait 1 year and in that time u could have atleast done this instead of working non stop on minor things with these revisions!
November 8, 2009 at 4:22 pm
They do so many revisions is because whenever they change or do something, it affects games in a good way and a bad way. Even if they increase the speed substantially many games still wont play well, maybe not even run.
November 8, 2009 at 8:45 pm
this website is broken i guess cuzzz there is still no updates…T_T fix this website…please
November 9, 2009 at 10:13 am
Yes many errors.
November 9, 2009 at 3:56 pm
DaedalusX64 Alpha Revision 443 is out already y has pspslimhacks.com not updated this ????