N64 Emulator: DaedalusX64 Alpha Revision 430
Monday, September 21st, 2009

DaedalusX64 Alpha Revision 430
DaedalusX64 Team have released another update to their N64 Emulator for PSP. This update is primarily focused on optimizations, code clean ups and less memory usage. To try and speed up DaedalusX64 just that little bit more for smoother gameplay. Not too mention the all important bug fixes found is the previous version/s. Like always, these are Alpha releases and may or may not be as stable.
DaedalusX64 Alpha Revision 430 Changelog:
- [-] Debug console should not be initialized in Release mode – Salvy
- [-] Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) – Salvy
- [-] Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- [~] Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- [!] Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn’t improve performance and can be used elsewhere)
- [!] Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn’t crash when using select.)
- [-] Reduced intrafont memory usage (Used low mem font options)
- [~] Changed default deadzone to 28 to work better with “Well loved” PSPs
- [~] Cleaned-up more compiler warnings
Source: DaedalusX64.com
(N64 Emulator: DaedalusX64 Alpha Revision 430 - 9.0 MiB - 3,156 Hits)
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