Killzone mercenary ps vita control scheme
Allot of people wanted to know how Killzone Mercenary was going to work as far as the button layout, I certainly wanted to know how well this was going to work, I mean with the vita not having R3 or L3. I thought that L3 for sprinting was very useful but Vita does not have this function. On Resistance: Burning Skies they had the down directional button as sprinting (or the rear touch pad) which was kinda awkward but It worked. Just like with the PSP, the first person shooters like Call Of Duty or even 3rd person games like Monster Hunter, Call of Duty had the “look around” option as triangle, circle, square, and the X button which was crazily awkward. And Monster Hunter with the ” camera buttons” Really…? Of course we all can get used to It If we really liked the game but damn.
So now we have the Vita, now we can get a more console like feel, with intense graphics and dual sticks! which Is amazing. I’m thinking they should definitely look into having R3 and L3 on the next Vita model.
Now to the main reason you opened up this page. Here Is the control scheme for Killzone: Mercenary for the Playstation Vita:
Rear touch pad: Double tap/hold for sprint. Swipe up or down to zoom in scopes