Homebrew Game: Mobile Assault v1.01 Released
Monday, March 1st, 2010

Mobile Assault for PSP
We have been waiting for this one since the iphones release. Apollonia is back with an update and now also called Mobile Assault. This Jungle Strike clone has a heap of new features and a new online leader board. Iphone Vs PSP, the iphone is in the lead (only due to the head start) but not for long. Lets show them what a real gaming platform can do and not a phone without hardware controls.
Mobile Assault v1.01 changelog:
- PSP support for the tactical support and upgrade menus.
- PSP network connection dialog for leaderboard support.
Features:
- New name: Mobile Assault.
- Weapon mount points.
- iPhone.
- New menu look and feel.
- Online Leaderboard (PSP vs iPhone).
- New smooth chase camera with 3 zoom levels.
- Updates.
- Sand terrain, palm tree model.
- 3 new missions.
- New endless instant action mode.
- Help slideshow.
Improvements:
- Structures and tanks blacken when destroyed.
- Tanks fade out after being destroyed.
- Pulse scaling on the tactical support reticule.
- 2 new types of tactical support, Laser Guided Bomb and Avenger Cannon Run.
- New M1A1, T80 and SA13 textured models.
- Improved smoke.
- Added ‘best time’ tracking to the post mission scoreboard.
- Reworked the original missions.
- Textured roads.
Bug Fixes:
- Fixed white artifacts on trees.
- Fixed a delay in the take off and landing.
- Fixed terrain segments disappearing.
Under the Hood:
- Improved missile tracking code.
- Performance improvements in the radar overlay, terrain rendering, AI.
Rewrote sound engine to use OpenAL.
Source: CodeTatics
(Mobile Assault v1.2 - 5.1 MiB - 3,070 Hits)
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