GameMusicGear v1.4 – Play many music formats on your PSP

PSP coder silmarilion has released GameMusicGear version 1.4, this application is a great music application that can play pretty much every music format you would want and then some. It supports a huge list of file formats from your standard Mp3, to Flac and ac3. Not to mention common tracker formats used in older games, like mid and sid. You’ll find support for another formats is in the plug-in folder of the archive.
Version 1.4 brings in a few new features and changes. Notable changes include new support for Capcoms Qsound tracks and a new hold mode function that helps to improve battery life when playing back tunes.
GameMusicGear v1.4 Changelog:
+ add New Capcom’s QSound (QSF) plugin based on the Audio Overload SDK by
R. Belmont and Richard Bannister. NOTE: The plugin has no compressed
support yet and takes around 10 seconds to load a song.
+ add Testing new HOLD Mode: when you press the hold switch the screen automatically
will turn off, and all the GU operations will be stoped. This will help
some CPU heavy plugins, like in_psf and in_uade. But I still need to make
it compatible with the remote.
+ add Option to remove items from playlist browser. Must open the browser
and press R to switch to playlist.
+ add Save playlist feature with a simple text input dialog.
+ add Added 22 Khz downsample option to in_psf so most soundtracks
can be played without lag (but i recommend using the HOLD Mode for
that purpose). You can enable it in the input plugins setup screen.
+ add Updated blargg’s File_Extractor library to version 1.0.0. Wich allows
faster browsing of compressed files. And now some large rar files can
be decompressed (tested some psf soundtracks around 20 MB). NOTE: Big
compressed files can take several seconds to decompress.
+ add Updated adplug core to version 2.2.
+ add Updated vgmstream core to revision 734. And renamed in_stream plugin
to in_vgmstream to be more specific. NOTE: I have not written all
vgmstream supported formats in the in_vgmstream.plugin file since there
are a LOT of formats now, I just put some for testing purposes, so you
have to add them manually.
+ add Release source code of plugins based on GPL and other licenses that
require release of source code. The archive is called gmgear_plugins_src.7z
* fix Increased priority of audio thread and reduced cpu rate of most plugins.
The gui became a little slower but i guess it’s worth it since most plugins
works around 122 Mhz now.
* fix Fixed several bugs in in_psf with some soundtracks: Final Fantasy VI, Chrono Trigger,
Popolocrois, Brave Fencer Musashi, and some others. Most soundtracks should
play fine now. If you find a track that doesn´t work please let me know.
* fix Fixed a bug in in_vgm (in_gme.prx) when loading a compressed vgz file from a
subfolder.
* fix in_psf not properly stopping when changing song.
* fix Bug in terebi.skin when reaching the bottom of the playlist.
* fix rockmax.zip skin file was missing in previous release, sorry.
…
Source: qj
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