DaedalusX64 Team talk about Beta 3
With DaedalusX64 Beta 2 released, the developers have started to look at ways to yet again improve on the N64 Emulator. In DaedalusX64 Beta 3 they plan to do some major bug squishing, add a new GUI, some code clean up, add dynamic buffers based on ROM size and PSP type.
With Beta 2 successfully out the door over the weekend. I thought it was time for an update from myself as far what my plans are for Beta 3. I wasn’t as active this time around, except in the background this time around, but Howard and Strmn’s work was amazing. Having fallen way behind, I plan to start on the new GUI (a Coverflow kinda of GUI with some extra ideas I had.) I also am going to try to get as many of the bugs in the Bug tracker closed as possible and take a look at why Async audio is unstable. Finally, I am going to look at making all the Buffers Dynamic based on ROM size, PSP type, etc… Howard plans to move at least part of the CPU to the ME. Wally and Salvy are going to make sure the Microcodes are correct. Not sure about Chilly’s or Strmn Plans, but I know Strmn, plans on some code clean-up. Well that’s it for now enjoy the release. Don’t know when I’ll update this next, probably when I get started on the parts I plan on working on.
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