New CWCheat Ver 0.1.9 Rev C
New CWCheat Ver 0.1.9 Rev C:
Console world has just released the latest version of CWCheat. CWCHEAT 0.1.9 REV.C to be exact. So what’s new?
This version adds the possibility to load up to 128 text files per game id, by easily putting a number after the id for the files 1-127 (the first file is just the id.txt like before). Other than this there are various improvement in the bootup function, the separation of the vsh from homebrew (so also a new id specifically for the vsh, like those checking the online db may have already noticed right not) and the removal of useless code from the code managing the screen clearing when entering in the cwcheat menu (if enabled). This code seemed to make also games like brave story crash, so now it will work fine in dungeons even if the clear background function is enabled.
CWCHEAT 0.1.9 REV. C
[ALL"] now the text reader supports up to 128 text files per id:
Press L/R to go to the previous/next text file.
The name is similar to how the cheat.db name works: The first file is named with just the id.txt (just like now), all the others are the id + the number + .txt
eg: with SLUS_12345 as id. The first file is SLUS_12345.txt the next SLUS_123451.txt,SLUS_123452.txt~SLUS_12345127.txt
[GAME"] Improved disc id detection runtimes and by putting a new check for the mount status of isofs. This improved cwcheat startup speed (were applyable) and compatibility. This should also reduce the risk of the cheat list being corrupted.
* [ALL"] Added detection of vsh mode. So now vsh has it’s own id different from the one for homebrews. Cheats for vsh/vsh homebrews which were previously under the “HOMEBREW” id were moved in the new “VSH” id
* [ALL"] Removed rendundant code from the function which cleared the screen upon entering the cwcheat menu (if enabled)
This fixed also the brave story crash problem as before, most probably, some data stored in the vram was being overwritten.
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