Review: Dead Head Fred

Dead Head Fred PSP Review | Sony PSP Dead Head Fred review - Killed all the Fun?

A few days ago I got my hands on Dead Head Fred, a game by Vicious Cycle. Where you take on the role of
Fred a Private Investigator who was murder while investigating the local nuclear Plant owner Mr Pitt.

Dead Head Fred: Mr Pitt and Lefty
You awake in a lab to find that the good doctor has brought you back to life, but with one catch. Your head is missing. So thus the adventure starts to seek your revenge and claim your head back.

This third-person action title you basically smash and punch your way through a lot of zombies. The graphics are top notch, good textures and animations for a PSP. As well as the voice acting too throughout the game from the main actor . However the game lacks the finer details when it comes to gameplay, I found at times its frustrating to control and well as the game areas normally are very small and you’ll have a goal from that one area before you can exit it. You can’t really explore as it loads in a certain area are and that’s it.The load times are fine, but again its only normally loading in 1 smallish area at a time.

Continue Reading »

Hexen II for PSP Released

Hexen II for PSP has released today:

If you have a full version of Hexen II for the PC and a PSP then your all set to play
Hexen II on PSP! Now you can enjoy this classic FPS on the go thanks to PSP developer Juraj Styk.

Hexen II for PSP Released

v1.1 changes:

Fixed:

* Rendering errors that could be observed at some places
Two kind of errors are fixed:
1. Problem with surfaces not being drawn sometimes (visible at village2 map at room with hidden portal)
2. Problem with rendering beyong the edge of surface (visible at demo3 map at section with bell and underground passage)
* Switching between transparent and opaque water no longer requires map reloading
* Some fixes related to model transparency rendering

New Features:

* Support for suspending and resuming game
* Music playback trough MP3 implemented with MAD audio library (can be switched on/off from options menu or from console)
* Optimized sky drawing (three modes are available now: original, optimised , single color)

Untested:

* Multi player (creating multi player game works)

Known issues:

* No progress bar displayed when starting/loading/saving game (disabled because of stability problems)
* User made mods with modified progs.dat files will not work
* Sprite models with width or height that is not multiple of 4 can cause game to crash

Download:

New CWCheat Ver 0.1.9 Rev C

New CWCheat Ver 0.1.9 Rev C:

Console world has just released the latest version of CWCheat. CWCHEAT 0.1.9 REV.C to be exact. So what’s new?

This version adds the possibility to load up to 128 text files per game id, by easily putting a number after the id for the files 1-127 (the first file is just the id.txt like before). Other than this there are various improvement in the bootup function, the separation of the vsh from homebrew (so also a new id specifically for the vsh, like those checking the online db may have already noticed right not) and the removal of useless code from the code managing the screen clearing when entering in the cwcheat menu (if enabled). This code seemed to make also games like brave story crash, so now it will work fine in dungeons even if the clear background function is enabled.

CWCHEAT 0.1.9 REV. C

[ALL"] now the text reader supports up to 128 text files per id:
Press L/R to go to the previous/next text file.
The name is similar to how the cheat.db name works: The first file is named with just the id.txt (just like now), all the others are the id + the number + .txt
eg: with SLUS_12345 as id. The first file is SLUS_12345.txt the next SLUS_123451.txt,SLUS_123452.txt~SLUS_12345127.txt
[GAME"] Improved disc id detection runtimes and by putting a new check for the mount status of isofs. This improved cwcheat startup speed (were applyable) and compatibility. This should also reduce the risk of the cheat list being corrupted.

* [ALL"] Added detection of vsh mode. So now vsh has it’s own id different from the one for homebrews. Cheats for vsh/vsh homebrews which were previously under the “HOMEBREW” id were moved in the new “VSH” id

* [ALL"] Removed rendundant code from the function which cleared the screen upon entering the cwcheat menu (if enabled)
This fixed also the brave story crash problem as before, most probably, some data stored in the vram was being overwritten.